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HTrace: Ambient Occlusion V2 URP
A scalable ambient occlusion toolkit for URP that helps objects feel grounded, readable, and naturally connected to the scene.
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HTrace: Ambient Occlusion V2 URP adds stronger contact detail and scene depth to the Universal Render Pipeline, helping objects sit naturally in the world instead of floating above it.
It combines multiple AO techniques in one package, so teams can choose the right balance between speed, quality, and hardware requirements without changing their whole rendering workflow.
What You Get
- Three AO modes in one asset, from fast screen-space AO to high-accuracy ray-traced AO.
- Automatic render pipeline integration that replaces Unity's native AO instead of simply overlaying the image.
- Resolution scaling options help reduce cost while keeping the result sharp and usable.
- Advanced denoising keeps contact shadows stable while preserving small geometric details.
- Render layer controls make it possible to exclude objects from casting or receiving AO.
- Useful for both subtle grounding and stronger cinematic contrast.
- Detailed documentation and open code make the asset easier to tune, inspect, and extend.
For the full technical feature list, implementation details, and package compatibility notes, see the Unity Asset Store page.