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HTrace: Screen Space Global Illumination HDRP
A fully dynamic HDRP screen-space GI system that adds bounce lighting, emissive contribution, and detailed secondary shadows without a bake-first workflow.
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HTrace: Screen Space Global Illumination HDRP adds responsive indirect lighting to HDRP scenes, helping materials and environments react more naturally to the light already present on screen.
It is built for dynamic production workflows where lighting, objects, and materials can keep changing, while artists still need clean, stable, and controllable results.
What You Get
- Fully dynamic screen-space global illumination tuned for HDRP scenes.
- Automatic pipeline integration with no manual resource setup or package customization.
- Supports all major rendering paths with consistent visual quality.
- Works with all light types, including emissive materials that cast indirect soft shadows.
- APV fallback and enhancement help reduce baked-light leaks while adding dynamic detail.
- Advanced denoising preserves small indirect shadows and keeps lighting responsive.
- Single-pass VR support is included for projects that need it.
For the full technical feature list, implementation details, and package compatibility notes, see the Unity Asset Store page.