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HTrace: Screen Space Global Illumination URP

A fully dynamic screen-space GI solution for URP that adds responsive indirect lighting, emissive contribution, and detailed secondary shadows.

HTrace Screen Space Global Illumination URP cover image

HTrace: Screen Space Global Illumination URP adds real-time indirect lighting to dynamic URP scenes, making surfaces, lights, and materials feel more connected.

It is designed for projects where objects, lighting, or procedural content can change during gameplay, while still giving artists practical controls for quality and performance.

What You Get

  • Fully dynamic screen-space global illumination for URP scenes.
  • Supports Deferred, Deferred+, Forward, and Forward+ rendering paths.
  • Works with all light types, including emissive materials that contribute to indirect lighting.
  • Designed for dynamic and procedural environments with no bake-first workflow.
  • APV fallback and enhancement help blend baked probe data with fine dynamic GI detail.
  • Advanced denoising keeps lighting responsive while preserving small indirect shadows.
  • Render scale and layer-mask controls help tune performance and scene behavior.

For the full technical feature list, implementation details, and package compatibility notes, see the Unity Asset Store page.