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HTrace: World Space Global Illumination HDRP
A real-time world-space GI solution for HDRP with dynamic objects, emissive lighting, sky occlusion, APV support, and no ray tracing hardware requirement.
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HTrace: World Space Global Illumination HDRP helps HDRP scenes feel lit as a connected world, not just as separate objects on screen.
It adds real-time indirect light, soft occlusion, emissive contribution, and dynamic object support without requiring hardware ray tracing, making it a strong fit for ambitious high-fidelity scenes.
What You Get
- Real-time global illumination for fully dynamic HDRP scenes.
- Moving objects, skinned meshes, materials, and lights can update during gameplay.
- Emissive surfaces behave like practical light sources and contribute to GI.
- World-space tracing keeps lighting more stable during camera movement.
- Works without hardware ray tracing, making it usable on a wider range of GPUs.
- Integrates into HDRP without custom pipeline modification.
- Advanced denoising keeps indirect lighting clean while preserving small contact details.
For the full technical feature list, implementation details, and package compatibility notes, see the Unity Asset Store page.