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HTrace: World Space Global Illumination HDRP

A real-time world-space GI solution for HDRP with dynamic objects, emissive lighting, sky occlusion, APV support, and no ray tracing hardware requirement.

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HTrace: World Space Global Illumination HDRP helps HDRP scenes feel lit as a connected world, not just as separate objects on screen.

It adds real-time indirect light, soft occlusion, emissive contribution, and dynamic object support without requiring hardware ray tracing, making it a strong fit for ambitious high-fidelity scenes.

What You Get

  • Real-time global illumination for fully dynamic HDRP scenes.
  • Moving objects, skinned meshes, materials, and lights can update during gameplay.
  • Emissive surfaces behave like practical light sources and contribute to GI.
  • World-space tracing keeps lighting more stable during camera movement.
  • Works without hardware ray tracing, making it usable on a wider range of GPUs.
  • Integrates into HDRP without custom pipeline modification.
  • Advanced denoising keeps indirect lighting clean while preserving small contact details.

For the full technical feature list, implementation details, and package compatibility notes, see the Unity Asset Store page.