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HTrace: World Space Global Illumination URP
A fully dynamic software ray-tracing GI system for URP that supports moving objects, emissive surfaces, sky lighting, and infinite light bounces.
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HTrace: World Space Global Illumination URP gives URP projects a world-space indirect lighting workflow for scenes that need more persistent lighting than a purely screen-space solution can provide.
It supports fully dynamic objects, materials, and lights, making it useful for gameplay-driven worlds, large spaces, and scenes where lighting needs to stay believable as the camera moves.
What You Get
- Real-time world-space global illumination for dynamic URP scenes.
- Moving objects, skinned meshes, materials, and lights can update during gameplay.
- Hybrid software ray tracing uses screen-space and world-space data without requiring ray tracing hardware.
- Emissive surfaces, point lights, spot lights, and sky lighting can contribute to indirect lighting.
- Infinite light bounces are supported through an irradiance cache.
- Real-time GPU voxelization helps build world-space tracing data on the fly.
- Advanced denoising reduces noise while preserving contact details and normals.
For the full technical feature list, implementation details, and package compatibility notes, see the Unity Asset Store page.