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HTrace: World Space Global Illumination URP

A fully dynamic software ray-tracing GI system for URP that supports moving objects, emissive surfaces, sky lighting, and infinite light bounces.

HTrace World Space Global Illumination URP cover image

HTrace: World Space Global Illumination URP gives URP projects a world-space indirect lighting workflow for scenes that need more persistent lighting than a purely screen-space solution can provide.

It supports fully dynamic objects, materials, and lights, making it useful for gameplay-driven worlds, large spaces, and scenes where lighting needs to stay believable as the camera moves.

What You Get

  • Real-time world-space global illumination for dynamic URP scenes.
  • Moving objects, skinned meshes, materials, and lights can update during gameplay.
  • Hybrid software ray tracing uses screen-space and world-space data without requiring ray tracing hardware.
  • Emissive surfaces, point lights, spot lights, and sky lighting can contribute to indirect lighting.
  • Infinite light bounces are supported through an irradiance cache.
  • Real-time GPU voxelization helps build world-space tracing data on the fly.
  • Advanced denoising reduces noise while preserving contact details and normals.

For the full technical feature list, implementation details, and package compatibility notes, see the Unity Asset Store page.